Hi Radical Team,
I’m sure you guys/girls have more than enough to contend with pushing towards the official release of Radical-1, but within a short time of exploring and experiencing this intriguing new synthesiser I figured with its potential for complex layers of evolving sound, it would be an incredible candidate for post production use by being able to compose with it in 3D surround (support for assign and output layers/submixes either as DOLBY ATMOS objects or a channel based separation method and format like 7.1.4 etc)?
Regardless there’s existing workaround’s in fact it grabbed my interest that you released a Solo version as technically it could be used to deconstruct a complex patch by separating it into individual hosted parts which are then assigned to individual tracks and manually rendered out. Whether the Solo version is any lighter and can be used in this way is another thing, but you could also always Solo a layer (or submix) in an instance of Radical-1 and bounce it down to individual tracks for further reconstruction.
Then these stems could be reconstituted to form a dynamic object bed in Dolby Atmos or brought into software such as Sound Particles for a channel based solution! I’m going to explore these possible workflows anyway to see how practical (or insane) they are but it’s certainly an intriguing potential feature for consideration! I figured it wouldn’t harm to mention it at least as a possible future feature addition!
I guess it’s difficult with feature requests like that as it’s a somewhat advanced feature set (that’s clearly not for everybody) and subsequently down to relative interest and reception etc. I guess it could always be a scaled tier based rollout subject to user interest and feedback (e.g. Radical-1 Solo for casual users, Radical-1 for pro users, and Radical-1 Post with surround support for the Post Production community etc).
It’s an exciting time for 3D sound as all the major streaming companies are gradually adopting Spatial Audio solutions such as Dolby Atmos (although naturally the music catalogues are somewhat limited currently). However, they are growing all the same as is the need for spatial producers and compatible creative tools that are spatial friendly with their output format options so they can be integrated easily within a spatial pipeline etc. There’s not many music tools around currently that support this new paradigm however so it’s still somewhat of a niche (Native Instruments Absynth, Skydust3D, Sound Particles DAW, Eventide released spatial versions of Blackhole and MicroPitch etc, Davinci Resolve added Atmos etc!
I read the manual twice over before asking any questions, but there’s no mention of spatial output support so I just wanted to reach out and share my thoughts concerning this possible feature suggestion anyway as you’ve clearly already made quite an impact on the post production community so I hope it helps! Thanks! ![]()

